Tyrg (CR 7)

Large Magical Beast (-)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +7, and Spot +7


AC: 21 (-1 size, +3 Dex, +9 natural), touch 12, flat-footed 18
Hit Dice: 8d10+32 (76 hp)
Fort +10, Ref +9, Will +3
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +8; Grapple +19
Attack: Bite +14 melee
Full Attack: Bite +14 melee
Damage: Bite 2d6+10
Special Attacks/Actions: Stunning howl
Abilities: Str 25, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Special Qualities:
Feats: Alertness; Stealthy; Run
Skills: Hide +20, Jump +15, Listen +7, Move Silently +5, and Spot +7
Advancement: 9-12 HD (Medium), 13-24 HD (Huge)
Climate/Terrain: Temperate mountains
Organization: Solitary, pair, or pack (3-10)
Treasure: None

Source: Dungeon #112

Combat

A tyrg begins combat by unleashing its stunning howl before rushing in to savage the stunned prey with its jaws.

Stunning Howl (Su): Once per minute, a tyrg can emit a supernaturally loud howl. This mournful howl can be heard for miles, and any creature within 30 feet of the tyrg when it howls must make a Fortitude save (DC 18) or be stunned for 1d4 rounds. The tyrg itself is immune to the effects of its own howl, but other tyrgs are not. This is the primary reason the creatures are not pack hunters.

Skills: The tyrg gains a +4 racial bonus on Listen and Spot checks, and a +8 racial bonus on Hide checks.