Twig Blight (CR 1/3)

Small Plant
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: Listen +1 and Spot +1
Languages: Sylvan


AC: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
Hit Dice: 1d6+1 (5 hp); DR: 5/bludgeoning or slashing
Fort +3, Ref +1, Will +0
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: 2 claws +0 melee
Full Attack: 2 claws +0 melee
Damage: Claw 1d3-1 plus poison
Special Attacks/Actions: Poison
Abilities: Str -, Dex 8, Con 13, Int 12, Wis 5, Cha 11 (Ego: 4)
Special Qualities: Partial immunity to piercing weapons, plant traits
Feats: Stealthy
Skills: Hide +8, Listen +1, Move Silently +4, and Spot +1
Advancement: 2-3 HD (Small)
Climate/Terrain: Any temperate land and underground
Organization: Solitary
Treasure/Possessions: None

Source: Monster Manual II

Poison (Ex): A twig blight delivers its poison (Fortitude save DC 11) with each successful claw attack. The initial damage is 1 point of Strength damage; there is no secondary damage.

Plant Traits (Ex): A twig blight is immune to poison, sleep, paralysis, stunning, and polymorphing. It is not subject to critical hits or mind-affecting effects. The creature also has low-light vision.

Skills and Feats: A twig blight gains skills and feats as a fey.

Twig blights usually huddle together in a group, trying to blend in with an area's natural vegetation (or with piles of debris or firewood) until suitable prey comes along. They particularly enjoy lurking near campsites or waterholes, where they can often catch prey unawares.