Turkey (CR 1/2)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, Listen +4, and Spot +4
AC: 11 (+1 size), touch 11, flat-footed 11
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +2, Will +0
Speed: 10 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +0; Grapple -8
Attack: Claw +1 melee
Full Attack: 2 claws +1 melee and beak -4 melee
Damage: Beak 1d2-4, claw 1d4-4
Special Attacks/Actions: -
Abilities: Str 3, Dex 11, Con 10, Int 2, Wis 10, Cha 11
Feats: Alertness, Weapon Finesse (B),
Skills: Listen +4 and Spot +4
Advancement: 2-4 HD (Small)
Climate/Terrain: Cold or temperate forests
Organization: Solitary or rafter (2-24)
This large bird has a featherless, red head with fleshy growths. Its legs are long, ending in four-toed feet.
Wild turkeys are omnivores, eating mostly grasses, but occasionally hunting small vertebrates to supplement their diet.
A wild turkey is 3 to 4 feet long and weighs 10 to 25 pounds. Females are generally smaller than males. Coloration varies from dark-brown to black on the body, and reddish-orange to greyish-blue legs. The feathers of males have areas of red, purple, green, copper, bronze, and gold iridescence, while those of females are duller, in shades of brown and gray. Males have red wattles on the throat and neck.
Domesticated turkeys are fatter, can barely fly, and have Wisdom scores of only 3.
Turkeys are extremely cautious, fleeing at the first sign of danger. They are surprisingly agile fliers. However, if cornered, a turkey attacks furiously with its sharp talons and beak.
Originally appeared in Dragon Magazine #186 (1992).