Troll, Rock (CR 1)
Alignment: Usually lawful neutral
Initiative: +0; Senses: darkvision 60 ft., Listen +2, and Spot +2
AC: 20 (-1 size, +5 breast plate, +2 large shield, +4 natural), touch 9, flat-footed 18
Hit Dice: 4d8+8 (26 hp)
Fort +6, Ref +1, Will +0
Speed: 30 ft.
Space: 5 ft./10 ft.
Base Attack +3; Grapple +2
Attack: Greatsword +8 melee
Full Attack: Greatsword +8 melee
Damage: Greatsword 2d6+6
Special Attacks/Actions: -
Abilities: Str 19, Dex 11, Con 15, Int 10, Wis 8, Cha 8
Feats: Weapon Focus (greatsword)
Skills: Intimidate +1, Listen +2, and Spot +2
Advancement: By character class
Climate/Terrain: Any Hills or Mountains (Shannara)
Organization: Solitary, squad (3-18), or tribe (30-60)
Rock trolls are skilled combatants, using their intimidating demeanor to demoralize their opponents before wading into battle to crush them.
Rock trolls are skilled soldiers who work together in seamless, deadly combat units. When in battle, they work in twos, each pair attempting to flank an enemy. This tactic has proved devastating to the enemies of the rock trolls time and time again.