Troglodyte Wight* (CR 3)

Medium Undead
Alignment: Usually chaotic evil
Initiative: +0; Senses: darkvision 90 ft. and Listen +4


AC: 20 (+10 natural), touch 10, flat-footed 20
Hit Dice: 2d12 (63 hp)
Fort +3, Ref +0, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +14
Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Full Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Damage: Longspear 1d8+1, bite 1d4 and energy drain, claw 1d4+1, javelin 1d6+1
Special Attacks/Actions: Energy drain, stench
Abilities: Str 12, Dex 11, Con -, Int 8, Wis 12, Cha 14
Special Qualities: Undead
Feats: Multiattack; Weapon Focus (javelin)
Skills: Hide +7* and Listen +4
Advancement: By character class
Climate/Terrain: Any
Organization: Solitary, gang (2-5), or pack (6-11)
Treasure/Possessions: 50% coins; 50% goods, 50% items

Source: Dragon #300

Stench (Ex): When a troglodyte wight is angry or frightened, it secretes an oily. musklike chemical that nearly every form of animal life fines offensive. All living creatures (except troglodytes and troglodyte wights) within 30 feet on the troglodyte must succeed at a Fortitude save (DC 13) or be overcome with nausea. This lasts for 10 rounds and deals 1d6 points of temporary Strength damage.

Energy Drain (Su): Living creatures hit by a troglodyte wight's bite receives one negative level. The fortitude save to remove a negative level is DC 13.

Create Spawn (Su): Any humanoid slain by a troglodyte wight's energy drain becomes a wight within 1d4 rounds. Spawn are under the command of the troglodyte wight that created them and remain enslaved until its death, They gain the wight template.

Undead: Immune to mind influencing effects, poison, sleep, paralysis, stunning, and disease, Not subject to critical hits, subdual damage, ability drain, energy drain, or death from massive damage.

Skills: The skin of a troglodyte wight changes color somewhat, allowing it to blend in with surroundings like a chameleon and conferring a + racial bonus to Hide checks. *In rocky or subterranean settings, this bonus improves to +8.

Like other wights troglodyte wights are straight forward yet deadly in combat.