Trilligard (CR 5)
Alignment: Usually neutral
Initiative: +2 (Dex); Senses: Listen +10 and Spot +10
Languages: Cannot speak
AC: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Hit Dice: 9d12+9 (67 hp)
Fort +7, Ref +8, Will +7
Speed: 60 ft., climb 40 ft., fly 200 ft. (average)
Space: 5 ft./5 ft.
Base Attack +9; Grapple +4
Attack: Bite +11 melee
Full Attack: Bite +11 melee
Damage: Bite 1d8+3
Special Attacks/Actions: Throat spikes
Abilities: Str 14, Dex 14, Con 13, Int 4, Wis 13, Cha 11
Feats: Dodge; Mobility; Spring Attack
Skills: Climb +10, Hide +21*, Listen +10, and Spot +10
Advancement: 10-13 HD (Medium-size), 14-18 HD (Large)
Climate/Terrain: Warm and temperate forest
Organization: Solitary or family (2-4)
Throat Spikes (Ex): Like all greater drakes, the trilligard has an inflatable throat bladder; unlike most, trilligards use their bladders defensively. The over-large throat pouch is covered with thousands of needle-sharp spines that normally lie flat against the skin. However the spikes project outward when the pouch is fully inflated. Those attacking a trilligard with natural or light weapons must make a Reflex save (DC 15) to avoid taking 1d6 points of damage from the creature's numerous spines.
Skills*: While its natural scale coloration ranges from green to brown, the trilligard has a chameleon-like ability to alter its scale colors to blend in with its surroundings. This grants the trilligard a +10 racial bonus to Hide skill checks. This bonus is included in the trilligard's Hide skill modifier.