Transposer (CR 5)
AC: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Hit Dice: 6d8+6 (33 hp)
Fort +6, Ref +6, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +1
Attack: 2 slams +5 melee
Full Attack: 2 slams +5 melee
Damage: Slam 1d6+1
Special Attacks/Actions: Transpose damage
Abilities: Str 12, Dex 13, Con 12, Int 8, Wis 12, Cha 11
Special Qualities: Change self
Skills: Bluff +6, Disguise +7*, Listen +5, and Spot +5
Advancement: By character class
Climate/Terrain: Any land and underground
Change Self (Su): This ability is as the spell cast by a 6th-level sorcerer.
Transpose Damage (Su): A creature hit by the transposer is linked to it for the remainder of the encounter. Any damage dealt by that opponent to the transposer does the attacker harm and restores lost hit points to the transposer in equal proportion. Any curative-type spell cast on the transposer will harm it while simultaneously healing the linked opponent. Opponents not affected (i.e., not linked to the transposer) can attack the transposer normally. A transposer can link any number of creatures.
*When using its change self ability, the transposer receives a +10 circumstance bonus to Disguise checks.
The transposer attacks by lashing at its opponents using its arms.
The Transposer first appeared in the Monster Manual II (Gary Gygax, 1983).
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.