Toad, Giant (CR 1)
Alignment: Always neutral
Initiative: +2 (Dex)
AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +5, Will -1
Speed: 20 ft.
Space: 5 ft./5 ft. (10 ft. with tongue)
Base Attack +1; Grapple -4
Attack: Bite +1 melee; or tongue +3 ranged touch
Full Attack: Bite +1 melee; or tongue +3 ranged touch
Damage: Bite 1d6; tongue 1d4 subdual
Special Attacks/Actions: Improved grab, swallow whole
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 9, Cha 5
Skills: Hide +11 and Jump +6
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)
Climate/Terrain: Temperate and warm land or underground
Organization: Solitary or colony (2-12)
A variety of giant toads are common threats in the lands of Oriental Adventures. They range in size from the 4 foot long fire toad to the 8-foot ice toad, and in intelligence from animal-level to a range approximating a dim human or a bright ogre. They all look more or less like their common Diminutive cousins, though their coloration varies widely.
Giant toads are exactly what their name implies - oversize versions of common toads, averaging about 5 feet long and weighing 150 to 200 pounds. Their coloration ranges from weak brown to iron red. Their skin is universally dry, rough to the touch, and bumpy.
With the exception of the fire toad, all giant toads attack with their long tongues, using them to drag prey to their mouths.
When hunting, a giant toad remains motionless until likely prey comes within range of its tongue, then lashes out to catch its meal.
Skills: A giant toad's coloration gives it a +4 racial bonus on Hide checks. All toads receive a +6 racial bonus on Jump checks
Improved Grab (Ex): To use this ability, the toad must hit with its tongue attack. If it gets a hold, it begins to drag its target to its mouth. In subsequent rounds, the toad and the target make opposed Strength checks. The toad and the target gain a +4 bonus on this check for each size category above Medium-size, or a -4 penalty for each size category below Medium-size. If the toad wins the opposed Strength check, the toad drags the victim closer by 1 foot for every point of difference between the check results. If the victim wins the opposed check, it breaks free. If the distance between the toad and the victim is reduced to 0, the toad immediately makes a bite attack. The target is considered grappled, and loses any Dexterity bonus to AC.
Toads also have improved grab with their bite attacks. To use this ability, the toad must hit with its bite attack, either after dragging an opponent to its mouth or simply as a normal melee attack. If it gets a hold, it can swallow whole.
Swallow Whole (Ex): A toad can try to swallow a grabbed opponent that is at least two sizes smaller than it is. (Giant and poisonous toads can only swallow Tiny or smaller creatures, while ice toads can swallow Small or smaller creature.) To swallow creature, the toad must make a successful grapple check. Once inside, the opponent takes crushing damage equal to the toad's bite damage plus 1d4 points of acid damage per round. A swallowed creature can cut its way out by using claws or a light slashing weapon to kill the toad from the inside (AC 15).
A Medium-size road can hold one Tiny, two Diminutive, or four Fine creatures in its gut. A Large toad can hold one Small, two Tiny, four Diminutive, or eight Fine creatures in its gut. A Huge toad (such as an advanced ice toad) can hold one Medium-size, two Small, four Tiny, eight Diminutive, or sixteen Fine creatures in its gut.