Toad, Fire (CR 2)
AC: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Hit Dice: 4d10 (22 hp)
Fort +4, Ref +7, Will +1
Speed: 20 ft.
Space: 5 ft./0 ft.
Base Attack +4; Grapple -2
Full Attack: None
Special Attacks/Actions: Fireball
Abilities: Str 6, Dex 17, Con 10, Int 5, Wis 10, Cha 7
Special Qualities: Fire subtype
Feats: Dodge; Mobility
Skills: Jump +4, Listen +4, and Spot +4
Advancement: 5-7 HD (Small); 8-12 HD (Medium-size)
Climate/Terrain: Temperate and warm land or underground
Organization: Solitary or colony (2-6)
Fire breath (Ex): Fire toads attack by breathing fireball-like missiles at their foes. These fireballs have a range of 30', and explode on impact to a 5' radius. They inflict as much damage as the fire toad had hit points when the attack was released. A Reflex save (DC 13) is permitted to the target and those caught in the blast effect, the damage being halved on success. If the fire toad misses its intended target, the fireball will land somewhere - treat it as a grenade-like missile for scatter etc. Normally, a fire toad can release but one fireball per round. However, when greatly pressed or frightened (e.g., if liquid has been thrown at them, or if cornered), they can concentrate two fireballs into one round, usually targeting the main source of their consternation (e.g., the one who threw the liquid). Doing so prevents them from using their fireball for two subsequent rounds.
Fire toads only attack if threatened, molested, or their lair is violated. Their only form of attack is their fiery breath.
The Fire Toad first appeared in the Fiend Folio (1981).
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.