Titanothere (CR 8)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, Listen +11, and Spot +10
AC: 15 (-2 size, +7 natural), touch 8, flat-footed 15
Hit Dice: 12d8+72 (126 hp)
Fort +16, Ref +8, Will +5
Speed: 30 ft.
Space: 15 ft./10 ft.
Base Attack +9; Grapple +27
Attack: Gore +18 melee
Full Attack: Gore +18 melee
Damage: Gore 2d6 +10
Special Attacks/Actions: Trample
Abilities: Str 30, Dex 10, Con 23, Int 2, Wis 13, Cha 4
Feats: Alertness, Endurance, Great Fortitude, Power Attack, Weapon Focus (Gore),
Skills: Listen +11 and Spot +10
Advancement: 13-24 HD (Huge); 25-36 HD (Gargantuan)
Climate/Terrain: Temperate and warm plains
Organization: Solitary, pair, or team (2-5)
While peaceful, these creatures will defend themselves. They will gore or trample their opponents.
Trample (Ex): A titanothere can trample large-size or smaller creatures for 2d6+15 points of damage. Opponents who do not make attacks of opportunity against the baluchitherium can attempt a Reflex save (DC 26, Str based) to halve the damage.