Tiger, Red (CR 4)

Large Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4


AC: 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Hit Dice: 8d8+32 (68 hp)
Fort +10, Ref +3, Will +3
Speed: 40 ft., climb 20 ft.
Space: 10 ft./5 ft.
Base Attack +6; Grapple +16
Attack: Claw +11 melee
Full Attack: 2 Claws +11 melee, bite +6 melee
Damage: Claw 1d8+6, bite 2d6+3
Special Attacks/Actions: Pounce, improved grab, rake 1d8+3
Abilities: Str 23, Dex 15, Con 18, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Alertness; Improved Natural Attack (bite); Improved Natural Attack (claw)
Skills: Balance +6, Hide +6 (+10 in fall or winter), Listen +4, Move Silently +10, Spot +4, and Swim +7
Advancement: -
Climate/Terrain: Cold forests, hills, and mountains
Organization: Solitary
Treasure: None

Source: Forgotten Realms Campaign Setting

A variety of tiger common in the North, the red tiger is also known as the snow cat. The animal's coat changes with the seasons: rust-red in autumn, dappled white in winter, and golden brown in spring and summer. The animal is somewhat hardier and more aggressive than tigers common in other lands.

Pounce (Ex): If a red tiger leaps upon an opponent during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the red tiger must hit with a claw or bite attack. If it gets a hold, it can rake.

Rake (Ex): A tiger that gets a hold can make two rake attacks (+11 melee) with its hind legs for 1d8+3 damage each. If the tiger pounces on an opponent, it can also rake.

Skills: Red tigers receive a +4 racial bonus on Balance, Hide, and Move Silently checks.

*In fall or winter, the Hide bonus improves by an additional +4.