Thorny (CR 2)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, Listen +4, and Spot +4
AC: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Hit Dice: 4d8+8 (26 hp)
Fort +6, Ref +3, Will +2
Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Bite +5 melee, 1d3 thorns +0 melee
Full Attack: Bite +5 melee, 1d3 thorns +0 melee
Damage: Bite 1d6+2, thorns 1d6+1
Special Attacks/Actions: Thorns, trip
Abilities: Str 14, Dex 15, Con 14, Int 2, Wis 12, Cha 6
Special Qualities: Plant
Skills: Hide +0*, Listen +4, Move Silently +4, and Spot +4
Advancement: 5-9 HD (Medium-size); 10-12 HD (Large)
Climate/Terrain: Warm forest and underground
Organization: Solitary or pack (3-8)
Thornies are the pets and companions of the vegepygmies. Sages are unsure of the thornies exact origin, but are certain they are not created by the vegepygmies, as the tribes as a whole do not have the Intelligence or technology to do so.
A thorny resembles a man-sized dog made of wood and leaves and other vegetable matter. Their bodies are covered in sharp thorns.