Thornslinger (CR 3)
Alignment: Always neutral
AC: 9 (-1 size), touch 9, flat-footed 9
Hit Dice: 4d8+16 (34 hp)
Fort -, Ref -, Will -
Speed: 0 ft.
Space: 10 ft./10 ft.
Base Attack +3; Grapple +2
Attack: Sap +2 melee, Thorns -2 ranged
Full Attack: Sap +2 melee, Thorns -2 ranged
Damage: Sap 1d3 acid, Thorns 2d4
Special Attacks/Actions: Adhesive sap (DC 12)
Abilities: Str 15, Dex 10, Con 19, Int -, Wis 12, Cha 2
Special Qualities: Plant
Climate/Terrain: Any land
Organization: Cluster (1-10)
Thornslingers attack living creatures by firing thorns. Each thorn has a range of 30 feet and causes 1 point of damage. Since a large number of thorns are shot in a spread pattern at intended targets, being hit by one or more thorns is automatic. Damage from the thorns is 2d4 to any creature within 30 feet, once per round. They have virtually inexhaustible supplies of thorns, and are found in close clusters. Since the shower of thorns is their only defense, thornslingers are often found in out-of-the-way places, such as pits or inaccessible caves, or growing on brick and stone walls.
The leaves and central stem of a thornslinger are covered with a strong adhesive sap. Those who touch it are held fast if they have Strength 13 or less, until they are freed or digested. Characters with Strength 13 or greater can break free in 1d4 rounds. Once a victim is caught by the dew, the thornslinger secretes digestive acids, causing 1-3 hp damage per round. Thornslingers are not very flammable, but flame causes normal damage. Open flame is extinguished after one round and oil burns for only two rounds.