Thorciasid (CR 22)

Medium Aberration
Alignment: Usually neutral
Initiative: +22 (+14 Dex, +8 Superior Initiative); Senses: darkvision 240 ft., scent, Listen +41, and Spot +41
Languages: Common, Elven, Dwarven, and Giant


AC: 42 (+14 Dex, +18 natural), touch 24, flat-footed 28
Hit Dice: 29d8+348 (478 hp); DR: 10/epic
Fort +21, Ref +25, Will +25
Speed: 70 ft.
Space: 5 ft./5 ft.
Base Attack +21; Grapple +27
Attack: Forelimb +36 melee touch
Full Attack: 2 forelimbs +36 melee touch, 2 antennae +30 melee touch
Damage: Forelimbs 0 plus ability drain, antenna 0 plus energy drain
Special Attacks/Actions: Ability drain, energy drain, cocoon
Abilities: Str 22, Dex 38, Con 34, Int 25, Wis 29, Cha 31
Special Qualities: SR 34, fire resistance 30
Feats: Combat Expertise, Dodge, Improved Disarm, Improved Initiative, Mobility, Spring Attack, Weapon Finesse, Weapon Focus (forelimb); Epic Feats: Blinding Speed, Superior Initiative
Skills: Bluff +42, Concentration +44, Diplomacy +38, Escape Artist +46, Hide +46, Intimidate +38, Jump +22, Listen +41, Move Silently +46, Spot +41, and Survival +25
Advancement: 30-36 HD (Medium-size); 37-42 HD (Large)
Climate/Terrain: Any
Organization: Solitary, pair, or infestation (4-7)
Treasure/Possessions: Standard

Source: Epic Level Handbook

A thorciasid's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Cocoon (Ex): A thorciasid can eject a stream of noxious goo that hardens on contact, potentially fixing a subject in place and hindering its movement and actions. Using a standard action, the thorciasid makes a ranged touch attack against any foe it can see up to 60 feet away. If it succeeds at the ranged touch attack, the subject makes a grapple check against the cocoon. This is accomplished as if the thorciasid itself were making the grapple check with a competence bonus of +10, for a total check modifier of +37. On a failed check for the subject, the goo hardens into a partial cocoon, and the victim is treated as if grappled (even though the thorciasid is free to do as it desires). The subject can attempt to break the grapple of the cocoon (or use Escape Artist) each round, making an opposed grapple check against the cocoon (check modifier +37 for the cocoon). A thorciasid can reinforce a partial cocoon by spending a standard action secreting additional goo. Each action so spent provides an additional +5 to the cocoon's grapple check modifier. Visually, the victim becomes more and more covered and is finally completely encased in a cocoon. Even fully encased victims can still breathe, and a thorciasid can drain a victim's life force at its leisure.

Ability Drain (Su): On a successful melee touch attack with a forelimb, the thorciasid permanently drains 1d4+1 points of Strength, 1d4+1 points of Dexterity, and 1 point of Constitution from the victim. The thorciasid regains 20 lost hit points with each successful ability drain.

Energy Drain (Su): On a successful melee touch attack with an antenna, the thorciasid gives the victim one negative level. Each negative level bestowed upon a victim gives the thorciasid +1 bonus to its Constitution that lasts for 24 hours. The negative levels similarly last for 24 hours, at which time the victim must make a Fortitude saving throw (DC 34) to avoid level loss. The save DC is Charisma-based.