Termite, Queen (CR 1)
Alignment: Always neutral
Initiative: -4 (Dex); Senses: darkvision 60 ft. and scent
AC: 8 (-1 size, -4 Dex, +3 natural), touch 5, flat-footed 8
Hit Dice: 6d8+18 (45 hp)
Fort +8, Ref -2, Will +2
Speed: 5 ft.
Space: 10 ft./5 ft.
Base Attack +4; Grapple +7
Attack: Bite +2 melee
Full Attack: Bite +2 melee
Damage: Bite 1d6-1
Special Attacks/Actions: -
Abilities: Str 8, Dex 3, Con 16, Int -, Wis 11, Cha 12
Special Qualities: vermin traits
Advancement: 7-9 HD (Large); 10-18 HD (Huge)
Climate/Terrain: Warm plains
Organization: Hive (1 plus 12-120 workers and 6-30 soldiers)
Treasure/Possessions: 1/10 coins; 50% goods; 50% items
The sedentary giant queen termite has even less combat capability than the workers. Barely able to shift her massive abdomen around, she relies exclusively on soldier termites for protection. A queen is always accompanied at least a half-dozen soldier termites.
Giant termites build vast underground galleries below the baking surface of the waste. They farm fungus in special chambers and use it to feed the colony.
Giant termite mounds are landmarks in the waste, averaging 20 feet high - although some can be as tall as 50 feet. Predators often use these as lookout points. The mounds, made from the workers' saliva and body wastes, are as hard as stone. They act as ventilators for the colony, circulating air as the desert winds blow against them. Abandoned termite mounds often serve as lairs for various desert creatures.
Termite workers are small, feeble creatures no more than 2 feet long devoted to the endless maintenance of the colony. Soldiers are much larger, up to 6 feet in length, with out-sized, swordlike jaws that can cut an enemy in half with one bite. The queen is a bloated monster that can barely move; she spends her life laying eggs.