Tengu, Human-Headed (CR 6)

Small Monstrous Humanoid
Alignment: Usually neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Languages: Tengu, Common


AC: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Hit Dice: 5d8 (22 hp)
Fort +1, Ref +7, Will +7
Speed: 30 ft., fly 40 ft. (average)
Space: 5 ft./5 ft.
Base Attack +5; Grapple -4
Attack: Katana +11 melee
Full Attack: Katana +11 melee
Damage: Karana 1d10
Special Attacks/Actions: Wing baffle, spells, spell-like abilities, weapon finesse
Abilities: Str 10, Dex 17, Con 10, Int 15, Wis 16, Cha 15
Special Qualities: Sound imitation, SR 15
Feats: Dodge; Mobility, Spring Attack; Weapon Focus (katana)
Skills: Diplomacy +12, Iaijutsu Focus +10, Intimidate +10, and Sense Motive +11
Advancement: By character class
Climate/Terrain: Any land
Organization: Solitary
Treasure/Possessions: Double standard

Source: Oriental Adventures

Wing Baffle (Ex): A tengu uses its wings in melee, not (usually) to fly, but to buffet and disorient its opponents. Each round, in addition to its normal attacks, a tengu can make a bluff check (opposed by its opponent's Sense Motive check). If this check is successful, the tengus attack that round gains a +2 circumstance bonus.

Spell-Like Abilities: All tengus have the following spell-like abilities: At will - change self, ghost sound, minor image, shout. Human-headed tengus also have these abilities: At will - blur, invisibility, major image, mirror image. These abilities are as the spells cast by a sorcerer with as many levels as the tengu has HD (save DC 11 + spell level for crow-headed tengus, 12 + spell level for human-headed tengus).

Spells: Human-headed tengus cast spells as 5th-level air shugenjas (with no access to fire spells). The save DC is 15 + spell level for air spells, and 13 + spell level for water or earth spells.

Weapon Finesse (Ex): Tengus have the benefit of the Weapon Finesse feat with the katana, even though this feat can normally not be applied to the katana.

Sound Imitation (Ex): Tengus can mimic any voice or sound they have heard. Listeners must succeed at a Will save (DC 10 + 1/2 the tengus HD + its Charisma modifier) to detect the ruse.

Tengus are skilled warriors, fighting with the katana like a human samurai. Their techniques are unorthodox, to say the least, making use of their wings to buffet the enemy, and emphasizing dodging and mobility.