Tayella (CR 24)

Gargantuan Magical Beast
Alignment: Always neutral
Initiative: +27 (+19 Dex, +8 Superior Initiative); Senses: Listen +48 and Spot +48


AC: 44 (+19 Dex, -4 size, +15 insight, +4 natural) touch 40, flat-footed 25
Hit Dice: 34d10+468 (655 hp); DR: 10/epic
Fort +31, Ref +38, Will +22
Speed: 100 ft.
Space: 20 ft./15 ft.
Base Attack +34; Grapple +57
Attack: Claw +52 melee
Full Attack: 2 claws +52 melee, 3 bites +47 melee, sting +44 melee
Damage: Claws 2d8+11, bite 2d6+5, sting 3d6+5 plus poison
Special Attacks/Actions: Pounce, improved grab, rake 4d6+15
Abilities: Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19
Special Qualities: SR 34
Feats: Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Finesse, Weapon Focus (bite), Weapon Focus (claw); Epic Feats: Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative
Skills: Hide +44, Jump +39, Listen +48, Move Silently +56, and Spot +48
Advancement: 35-68 HD (Gargantuan); 69-102 HD (Colossal)
Climate/Terrain: Any temperate or cold land
Organization: Solitary or pair
Treasure: None

Source: Epic Level Handbook

A tayellah's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Poison (Ex): Sting, Fort save (DC 39); initial and secondary damage 2d10 temporary Con. The save DC is Constitution-based.

Pounce (Ex): If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake.

Rake (Ex): A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of damage each. If the tayellah pounces on an opponent, it can also rake.