Tauric Hobgoblin-Griffon* (CR 5)
Large Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +8, and Spot +7
AC: 18 (-1 size, +2 Dex, +6 natural, +1 small wooden shield), touch 11, flat-footed 16
Hit Dice: 8d8+24 (60 hp)
Fort +11, Ref +8, Will +4
Speed: 30 ft., fly 80 ft. (average)
Space: 10 ft./5 ft.
Base Attack +8; Grapple +7
Attack: Longsword +11 melee and 2 claws +6 melee, or javelin +9 ranged
Full Attack: Longsword +11/+6 melee and 2 claws +6 melee, or javelin +9 ranged
Damage: Longsword 1d8+4/19-20, claw 2d6+2, javelin 1d6+4
Special Attacks/Actions: Pounce, rake 1d6+2
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 10, Cha 10
Feats: Alertness; Great Fortitude; Iron Will
Skills: Intimidate +5, Jump +13, Listen +8, Move Silently +5, and Spot +7
Advancement: By character class
Climate/Terrain: Temperate and warm hills and mountains
Organization: Solitary, pair, or pride (6-10)
Monster Manual II
Pounce (Ex): If a tauric hobgoblin-griffon charges, it can make a full attack (including a rake attempt; see below) even though it has moved.
Rake (Ex): A tauric hobgoblin-griffon that pounces on an opponent can make two rake attacks (+10 melee) with its hind legs for 1d6+2 points of damage each.
Skills: A tauric hobgoblin-griffon receives a +4 racial bonus on Jump and Move Silently checks. It also receives a +4 racial bonus on Spot checks in daylight.