Tasloi, 1st-Level Warrior (CR 1/3)
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: low-light vision, Listen +3, and Spot +3
AC: 13 (+1 size, +1 Dex, +1 small wooden shield), touch 12, flat-footed 12
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +1, Will -1
Speed: 30 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Short sword +2 melee or javelin +3 ranged or net +3 ranged
Full Attack: Short sword +2. melee or javelin +3 ranged or net +3 ranged
Damage: Short sword 1d4-1, javelin 1d4-1
Special Attacks/Actions: -
Abilities: Str 10, Dex 13, Con 13, Int 10, Wis 9, Cha 6
Special Qualities: light sensitivity
Skills: Climb +9, Hide +9, Listen +3, Move Silently +5, and Spot +3
Advancement: By character class
Climate/Terrain: Warm forests
Organization: Gang (4-9), warband (10-24 plus 1-6 Medium dire rats), band (10-100 plus 100% noncombatants plus 1 3rd-level elite per 20 adults, 1 leader of 5th-7th level, and 4-24 dire rats), tribe (40-400 plus 1 3rd-level elite per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-100 dire rats, and 2-8 spider eaters)
Tasloi normally attack from above, dropping from the surrounding treetops onto their unwary opponents. If they gain surprise, they use their nets to ensnare adversaries, otherwise attacking with their short swords and javelins. They use hit-and-run tactics to wear down tough foes, always avoiding a stand-up fight. If they manage to down an enemy, tasloi always try to abscond with the body - food for the group.
Light Sensitivity (Ex): Tasloi are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Tasloi have a +8 racial bonus on Climb checks and use their Dexterity modifier rather than their Strength modifier when making such checks. A tasloi can always choose to take 10 on Climb checks, even if rushed or threatened. Tasloi have a +4 racial bonus on Hide and Move Silently checks. *In thickly forested areas, the Hide bonus increases to +8. Tasloi cavalry (mounted on Medium dire rats) exchange Alertness for Mounted Combat and have a Ride bonus of +5, reducing Listen and Spot to +0 each.