Swanmay Swan Form (CR 1/3)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: Listen +7 and Spot +3
AC: 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12
Hit Dice: 1d8 (4 hp); DR: 5/cold iron
Fort +2, Ref +4, Will +1
Speed: 10 ft., fly 60 ft.( average)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: 2 slams +1 melee and bite -4 melee
Damage: Slam 1d3-1, bite 1d2-1
Abilities: Str 8, Dex 15, Con 10, Int 2, Wis 12, Cha 6
Skills: Listen +7 and Spot +3
Organization: Solitary or lodge (4-40)
Swans are beautiful aquatic birds that inhabit rivers, ponds, lakes, and marshes. These avians are peaceful creatures, and spend most of their time floating on the water in family groups. If a lone swan is encountered, it is always male, but otherwise a group of swans is formed of mated pairs and their young. Very rarely, a swanmay will be found swimming with a flock of swans, in her swan form.
Swans are not aggressive and will usually fly or swim away when threatened. If their acute senses detect intruders, all swans join in a loud warning chorus and flee. They will, however, defend a nest of eggs or their young. In combat, the adult swans attack forcefully with a flying leap, trying to blind and disorient the intruder.
Blind (Ex): If a swan hits an opponent with any of its wing or bill attacks, the opponent will be blinded and confused for that round and the following one, if he fails a Reflex save (DC 12).
Skills: Swans receive a +6 racial bonus to Listen and Spot checks.
Damage Reduction (Ex): While in swan form, a swanmay gains damage reduction 5/cold iron.