Sun Spider, Giant (CR 2)

Large Vermin
Alignment: Always neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +4


AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Hit Dice: 6d8+12 (39 hp)
Fort +7, Ref +4, Will +2
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +4; Grapple +11
Attack: Bite +6 melee
Full Attack: Bite +6 melee (2d6+3) and 2 claws +1 melee
Damage: Claw 2d6+3, Bite 1d4+1
Special Attacks/Actions: Improved grab, squeeze
Abilities: Str 17, Dex 15, Con 14, Int -, Wis 10, Cha 2
Special Qualities: vermin traits
Feats: -
Skills: Climb +7, Hide +2, and Spot +4
Advancement: 7-9 HD (Large); 10-18 HD (Huge)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or pack (3-5)
Treasure: None

Source: Lost Empires of Faerûn

Though it resembles a spider, this creature is the size of a rhinoceros and the color of a camel. Its segmented, hairy body sprouts ten legs. The two front legs are thicker than the rest and end in small pincers. The head is dominated by two gigantic mandibles, and two bulging, black eyes gaze malevolently outward.

Giant sun spiders can most easily be distinguished from Large monstrous spiders by their coloration, which ranges from brown to yellow. A giant sun spider is about 10 feet in diameter and weighs approximately 250 pounds.

Sages call these creatures monstrous solifugids or monstrous solpugids. Less educated people sometimes call them giant camel spiders or giant false spiders.