Starsnake (CR -)

Medium Magical Beast
Alignment: Always chaotic neutral
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: Listen +11 and Spot +11
Languages: Sylvan


AC: 19 (+5 Dex, +4 natural), touch 15, flat-footed 14
Hit Dice: 5d10 (27 hp)
Fort +4, Ref +9, Will +4
Speed: 10 ft., fly 60 ft. (average)
Space: 5 ft./5 ft.
Base Attack +5; Grapple +4
Attack: Bite +10 melee
Full Attack: Bite +10 melee
Damage: Bite 1d4-1 plus poison
Special Attacks/Actions: Poison, spell-like abilities, static discharge
Abilities: Str 9, Dex 20, Con 11, Int 16, Wis 16, Cha 26
Special Qualities: Dream shield, SR 15
Feats: Improved Initiative, Weapon Finesse
Skills: Diplomacy +18, Listen +11, Search +11, Sense Motive +11, and Spot +11
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Climate/Terrain: Warm plains
Organization: None
Treasure/Possessions: Solitary

Source: Shining South

Poison (Ex): Injury, Fortitude DC 12, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.

Spell-Like Abilities: At will-charm person (DC 19), hold person (DC 21); 3/day-charm monster (DC 22), suggestion (DC 21); 1/day-eyebite (DC 24), hold monster (DC 23). Caster level 12th.

Static Discharge (Ex): A starsnake generates electricity within its body while it sleeps. If a starsnake is asleep, any creature that touches it or makes a successful melee attack against it with a natural or metal weapon takes 1d4 points of electricity damage from the discharge.

Dream Shield (Su): While asleep, a starsnake generates an aura that absorbs spells and spell-like abilities. Any targeted spell directed at the starsnake is absorbed and instantly converted into electrical energy. This energy is discharged back at the original caster in a bolt that deals 1d10 points of electricity damage per level of the spell absorbed.

The bolt is 5 feet wide with a maximum range of 200 feet, and a successful DC 20 Reflex save halves the damage. It can set fire to combustibles and damage objects in its path. If the damage caused to an interposing barrier breaks through that barrier, the bolt might continue if range permits. Otherwise, the bolt stops at the barrier. The save DC is Charisma-based.

Starsnakes spend much of the day and night dreaming, for their abilities are as potent asleep as awake. When awake, a starsnakes defends itself with its spell-like abilities if it can, using its bite attack only if it must.