Stag (CR 1)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +4
AC: 13 (+2 Dex, +2 natural, -1 size), touch 11, flat-footed 11
Hit Dice: 3d8-3 (16 hp)
Fort +5, Ref +3, Will +2
Speed: 60 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +7
Attack: Gore +3 melee, or 2 hooves +3 melee
Full Attack: Gore +3 melee, or 2 hooves +4 melee
Damage: Gore 1d4; hoof 1d2
Abilities: Str 14, Dex 14, Con 14, Int 2, Wis 8, Cha 4
Feats: Alertness, Improved Critical (Antlers), Power Attack
Skills: Intimidate +4, Listen +5, Spot +4, and Survival +5
Climate/Terrain: Any land
Organization: Solitary or herd (6-24)
Given the number of monstrous and magical predators roaming the North, deer make up an important part of the ecology of the Silver Marches. Female deer are also known as does or hinds, while male deer are often called harts or stags. Deer flee most encounters, and fight only when trapped or in rut.
A stag can be recognized by their impressive rack of antlers.
Skills: Deer receive a +2 racial bonus on Hide checks.