Sporebat (CR 10)
Alignment: Always neutral
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: Listen +2 and Spot +20
AC: 15 (+5 Dex), touch 15, flat-footed 10
Hit Dice: 15d8+30 (97 hp)
Fort +11, Ref +10, Will +5
Speed: 5 ft., fly 60 ft. (good)
Space: 5 ft./5 ft.
Base Attack +11; Grapple +13
Attack: Claw +13 melee
Full Attack: 2 claws +13 melee and tail rake +8 melee
Damage: Claw 1d4+2, tail rake 1d4+1
Special Attacks/Actions: Enervation ray
Abilities: Str 14, Dex 21, Con 15, Int 8, Wis 11, Cha 4
Special Qualities: Camouflage, fire immunity, plant traits, silent
Feats: Alertness; Cleave; Flyby Attack; Hover; Improved Initiative; Power Attack
Skills: Listen +2 and Spot +20
Advancement: 16-21 RD (Medium-size); 22-45 RD (Large)
Climate/Terrain: Temperate hills and plains
Organization: Clutch (3-18)
The fungoid predators known as sporebats soar silently through night skies in search of warm-blooded creatures to feast upon. They are strict carnivores with a preference for mammals and birds.
A sporebat appears as a dark gray bat made up of a spongy material. A large, lidless orange eye gazes out from the center of the creature's body. The creature is 3 feet high with a wingspan of nearly 8 feet. Its two legs and tail end in viciously hooked claws, which in uses to rip apart prey.
Sporebats speak their own language, which is unintelligible to all other listeners.