Snyad (Pestie) (CR 1)
Alignment: Always neutral
Initiative: +5 (Dex); Senses: Listen +2 and Spot +3
AC: 16 (+1 size, +5 Dex), touch 16, flat-footed 11
Hit Dice: 1d8 (4 hp)
Fort +0, Ref +7, Will +0
Speed: 60 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Dagger -1 melee
Full Attack: Dagger -1 melee
Damage: Dagger 1d4-1
Special Attacks/Actions: -
Abilities: Str 8, Dex 20, Con 11, Int 8, Wis 11, Cha 10
Special Qualities: -
Skills: Listen +2, Move Silently +8, Pick Pocket +8, and Spot +3
Advancement: By character class
Climate/Terrain: Any underground
Organization: Solitary or mob (3-8)
Snyads avoid combat at all costs. Their primary interest lies in sneaking up on a would-be victim, relieving him of his coin purse, a small weapon, or the like, and scuttling off into the darkness to its lair.
Synads receive a +8 racial bonus to Move Silently and Sleight of Hand checks.
The Snyad first appeared in the Fiend Folio (1981).