Snapper-Saw (CR 5)
Alignment: Always neutral
Initiative: +0; Senses: blindsight
AC: 16 (-2 size, +8 natural) touch 8, flat-footed 16
Hit Dice: 5d8+30 (52 hp)
Fort +10, Ref +1, Will +0
Speed: 0 ft.
Space: 15 ft./10 ft.
Base Attack -; Grapple -
Attack: 6 stalks +7 melee
Full Attack: 6 stalks +7 melee
Damage: Stalk 2d4+6
Special Attacks/Actions: Engulf
Abilities: Str 22, Dex 10, Con 22, Int -, Wis 13, Cha 9
Special Qualities: Plant
Advancement: 6-10 HD (Huge); 11-15 HD (Gargantuan)
Climate/Terrain: Temperate hills, plains, mountains, and forest
Organization: Solitary or pair
This plant, also called foresters' bane, has a central bush with several greenish-white berries that are plump, smell delicious, edible, nutritious, and rich in protein. Several broad, dark green, ribbed leaves radiate out 5-7 feet from the bushy center, which hides 1d4+2 tough, purple, saw-like stalks with thorny projections. A healthy plant has six saw-stalks, while damaged specimens have less.
Creatures stepping into the radius of the low-growing ribbed leaves risk attack. The leaves snap up one or two victims; armor is ignored for this attack, though dexterity and magical bonuses to AC are counted. A victim must make a successful Strength check to pull free.
A creature caught by the snapper leaves is attacked by the saw-stalks, even if the victim breaks free in the same round in which it was caught. Each saw-stalk attacks once per round for 1d4+1 points of damage, shredding the victim so its flesh and blood feed the snapper-saw. Clutched prey does not receive Dexterity adjustments to AC, though armor and magical protection apply normally.
Saw-stalks are AC 16 and require 1d8+16 points of damage a piece to sever. Each snapper leaf is AC 13 and takes 1d8+8 points of damage to sever. These hit points do not count toward the total of the central bush's Hit Dice. The central bush is AC 11, but it is completely protected from outside attack when the snapper leaves are up. A victim held by the snapper leaves can attack the saw-stalks or the central bush, but only with small piercing weapons. Lost leaves and stalks grow back in 2d4 weeks unless the central plant is slain.