Slaad, White (CR 21)
Large Outsider (Chaotic)
Alignment: Always chaotic neutral
Initiative: +12(+8 Dex, +4 Improved Initiative); Senses: Listen +35 and Spot +35
Languages: Slaad, Common, Celestial, Infernal, telepathy 100 ft.
AC: 40 (-1 size, +8 Dex, +23 natural), touch 17, flat-footed 32
Hit Dice: 24d8+332 (440 hp); DR: 35/Epic
Fort +27, Ref +22, Will +22
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +24; Grapple +41
Attack: 2 claws +36 melee, bite +34 melee; or chaos spittle +31 ranged touch
Damage: Claw 5d6+13, bite 2dl0+6 plus chaos bite; chaos spittle 8d4
Special Attacks/Actions: Chaos spittle, spell-like abilities, summon slaad, stun, weapon breaker
Abilities: Str 36, Dex 26, Con 37, Int 26, Wis 27, Cha 27
Special Qualities: Fast healing 15, resistances, alternate form
Feats: Dodge, Improved Initiative, Multiattack, Power Attack, Sunder; Epic Feats: Blinding Speed, Epic Toughness
Skills: Balance +39, Climb +40, Diplomacy +12, Escape Artist +35, Hide +31, Jump +44, Knowledge (arcana) +35, Knowledge (local) +23, Knowledge (religion) +26, Knowledge (the planes) +35, Listen +35, Move Silently +35, Search +35, Sense Motive +35, Spot +35, and Tumble +39
Advancement: 25-29 HD (Large); 30-44 HD (Huge)
Climate/Terrain: Any land and underground
Organization: Solitary or pair
Treasure: Double standard
Epic Level Handbook
Blood of Chaos (Ex): Black and white slaadi are more in tune with the true principle of chaos than their lesser cousins. As such, black and white slaadi can summon forth the force of chaos to degrade and destroy that which they bite, spit upon, or touch. The chaos, once released, burns all substances almost like acid. Even creatures protected against chaos, such as by a magic circle against chaos spell, take half damage.
Resistances (Ex): Black and white slaadi have acid, cold, electricity, fire, and sonic resistance 20. Black and white slaadi are also immune to their own chaos attacks.
Summon Slaad (Sp): Slaadi can summon other slaadi much as though casting a summon monster spell, but they have only a chance of success each time they try. Roll d% and refer to the chance of success given in the particular slaad's description. On a failure, no slaadi answer the summons. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.
Most slaadi do not use this ability lightly, since they are generally distrustful and fearful of one another. In general, they use it only when necessary to save their own lives.
Stun (Ex): A white slaad can make an attack as though it had the Stunning Fist feat nine times per day. The Fortitude save DC is 30.
Chaos Bite (Ex): On a successful bite attack a slaad deals an additional 8d4 points of chaotic damage. Unless the chaos infecting the wound is somehow neutralized, it deals another 4d4 points of chaotic damage every subsequent round for 9 rounds.
Chaos Spittle (Ex): A white slaad can spit a gob chaos at any target it can see within 60 feet as a ranged touch attack. The chaos deals 10d4 points of chaotic damage (no splash damage). Unless the chaos is how neutralized, the glob deals another 5d4 points of chaotic damage every subsequent round for 9 rounds.
Weaponbreaker (Ex): When a white slaad uses its Sunder feat, it rolls damage twice and takes the highest the two rolls as the roll to break the weapon.
Spell-Like Abilities: At will - animate objects, of death, chaos hammer, cloak of chaos, deeper darkness, dispel law, fear, finger of death, fireball, fly, greater dispelling, identify, improved invisibility, magic circle against law, plane shift, power word blind, power word kill, see invisibility, shatter, teleport without error, word of chaos; 1/day - implosion, peripety, ruin. Caster level 21st; DC 18 + spell level.
Alternate Form (Su): A white slaad can shift between its natural form and any humanoid form at will a standard action.
A white slaad can remain in humanoid form indefinitely. The ability is otherwise similar to alter self cast by 21st-level caster.
Summmon Slaad (Sp): Three times per day a white slaad can attempt to summon 2-4 gray slaadi (01-20 fails, 21-100 succeeds), or 1-2 death slaadi (01-60 fails, 61-100 succeeds).
Telepathy (Su): White slaadi can communicate telepathically with any creature within 100 feet that has a language.
A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).