Skirr (CR 7)
Alignment: Always neutral evil
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +9, and Spot +9
Languages: No language
AC: 22 (-2 size, +2 Dex, +12 natural), touch 10, flat-footed 20
Hit Dice: 9d12 (58 hp)
Fort +11, Ref +10, Will +6
Speed: 20 ft., fly 50 ft. (poor)
Space: 15 ft./10 ft.
Base Attack +4; Grapple +20
Attack: Bite +11 melee
Full Attack: Bite +11 melee and 2 claws +9 melee
Damage: Bite 2d8+8, Claw 2d6+4
Special Attacks/Actions: Improved grab
Abilities: Str 22, Dex 15, Con -, Int 2, Wis 13, Cha 14
Special Qualities: diet dependent, undead traits
Feats: Alertness; Flyby Attack; Lightning Reflexes; Multiattack; Weapon Focus (bite)
Skills: Listen +9 and Spot +9
Advancement: 10-16 HD (Huge); 17-27 HD (Gargantuan)
Climate/Terrain: Cold hills
Organization: Solitary or pair
Diet Dependent: A skirt is diet dependent upon flesh, which it devours from the dead bodies of its victims.
Improved Grab (Ex): To use this ability, a skirr must hit a Large or smaller opponent with a bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and usually flies upward as quickly as possible, intent on dropping its victim from a great height.
Skirrs are predators that scavenge the bodies of those killed by sudden stops. Their favored tactic is to swoop down, grab a victim, ascend to a height of at least 200 feet, and then drop the victim in a deadly fall.
Skirrs are predators that hunt the edges of necropolises, great expanses of deadly swamps, deserts, or other places where victims might be found alone, hurt, and pressed by dangers from directions other than the sky. That's when skirrs swoop in to attack.
Skirrs measure, wingtip-to-wingtip, 50 feet or more, and weigh about 20,000 pounds.
Skirrs know no languages.