Skin Kite (CR 3)
Alignment: Always neutral evil
Initiative: +4 (Dex); Senses: darkvision 60 ft., Listen +5, and Spot +5
AC: 15 (+1 size, +4 Dex), touch 15, flat-footed 11
Hit Dice: 4d12 (24 hp)
Fort +1, Ref +5, Will +5
Speed: 10 ft., fly 40 ft. (average)
Space: 2-1/2 ft./0 ft.
Base Attack +2; Grapple -4
Attack: Touch +8 melee
Full Attack: Touch +8 melee
Damage: Touch 1d4
Special Attacks/Actions: Meld, steal skin
Abilities: Str 10, Dex 19, Con -, Int 4, Wis 12, Cha 6
Special Qualities: diet dependent, launch kite, undead traits
Feats: Alertness; Weapon Finesse
Skills: Hide +7, Listen +5, and Spot +5
Climate/Terrain: Cold hills
Organization: Solitary, pair, or flock (5-8)
A knot of flaccidly flapping membranes kites through the air, now drifting with the currents, now stooping swiftly through the air toward you.
Skin kites are undead creatures made up of the stolen skin of past victims. They feed on the skin of living beings, replenishing their own constantly rotting skin, as well as using new skin as spawning material for new skin kites.
No two skin kites appear the same. They display a range of different colors, depending on the creatures from which they were harvested. Many skin kites have rotting clumps of hair or fur, unintended additional trophies from past victims.
A skin kite has no body, only a wingspan, which is about 5 feet. It weighs about 5 pounds.