Skeleton, Huge (Young Adult Red Dragon) (CR 2)
Alignment: Always neutral
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision 60 ft.
AC: 12 (-2 size, +1 Dex, +3 natural), touch 9, flat-footed 11
Hit Dice: 19d12 (123 hp); DR: 5/bludgeoning
Fort +6, Ref +7, Will +8
Speed: 40 ft.
Space: 15 ft./10 ft.
Base Attack +9; Grapple +27
Attack: Bite +17 melee
Full Attack: Bite +17 melee and 2 claws +12 melee and 2 wings +12 and tail slap +12 melee
Damage: Bite 2d8+10, Claw 2d6+5, wings 1d8+5, tail slap 2d6+15
Abilities: Str 31, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: cold and fire immunity, Undead
Feats: Improved Initiative
Climate/Terrain: Any land and underground
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple, such as "Kill anyone who enters this chamber."
A skeleton attacks until it is destroyed, for that is what it was created to do. The threat posed by a skeleton depends primarily on its size.