Skeleton, Adult Red Dragon* (CR 8)
Huge Undead (Air)
Alignment: Always neutral evil
Initiative: +5 (+1 Dex, +4 Improved Initiative)
AC: 12 (-2 size, +1 Dex, +3 natural), touch 9, flat-footed 11
Hit Dice: 19d12 (123 hp)
Fort +6, Ref +7, Will +8
Speed: 40 ft., swim 40 ft.
Space: 15 ft./10 ft. (15 ft. with bite)
Base Attack +9; Grapple +27
Attack: Bite +17 melee
Full Attack: Bite +17 melee and 2 claws +12 melee and 2 wings +12 melee and tail slap +12 melee
Damage: Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15
Special Attacks/Actions: -
Abilities: Str 31, Dex 12, Con -, Int -, Wis 10, Cha 1
Special Qualities: Undead type, skeleton immunities.
Feats: Improved Initiative
Advancement: 20 HD (Huge)
Climate/Terrain: Any land and underground
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).
This is a sample creature derived from a Template.