Sirine (CR 5)

Medium Fey (Aquatic)
Alignment: Usually chaotic neutral
Initiative: +4 (Dex); Senses: low-light vision


AC: 17 (+4 Dex, +3 deflection), touch 17, flat-footed 13
Hit Dice: 4d6 (14 hp); DR: 5/cold iron
Fort +1, Ref +8, Will +7
Speed: 30 ft., swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Short sword +2 melee, or touch +2 melee touch
Full Attack: Short sword +2 melee, or touch +2 melee touch
Damage: Short sword 1d6/19-20, touch 1d4
Special Attacks/Actions: Charming song, Intelligence damage, spell-like abilities
Abilities: Str 10, Dex 18, Con 11, Int 13, Wis 16, Cha 17
Special Qualities: Deflection, soothing touch, wild empathy, DR 5/cold iron
Feats: Dodge; Combat Expertise
Skills: Concentration +7, Heal +10, Hide +11, Perform (dance) +18, Perform (sing) +18, Survival +10, and Swim +15
Advancement: 5-8 HD (Medium-size)
Climate/Terrain: Temperate or warm aquatic
Organization: Solitary or family (3-8)
Treasure: Standard

Source: Monster Manual II