Shoosuva (CR 8)

Large Undead (Extraplanar)
Alignment: Always chaotic evil
Initiative: +7; Senses: Listen +22 and Spot +22


AC: 26 (-1 size, +7 Dex, +10 natural), touch 16, flat-footed 19
Hit Dice: 18d12 (117 hp); DR: 10/cold iron and good
Fort +6, Ref +13, Will +12
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +9; Grapple +20
Attack: Bite +15 melee
Full Attack: Bite +15 melee
Damage: Bite 1d8+10/15-20/x3 plus creeping paralysis
Special Attacks/Actions: Augmented criticals, creeping paralysis
Abilities: Str 25, Dex 24, Con -, Int 14, Wis 12, Cha 18
Special Qualities: improved evasion, SR 21, turn resistance +4, undead traits
Feats: Combat Expertise; Combat Reflexes; Dodge; Improved Critical (bite); Mobility; Spring Attack; Whirlwind Attack
Skills: Intimidate +25, Knowledge (religion) +23, Listen +22, Move Silently +28, Ride +24, and Spot +22
Advancement: 19-30 HD (Large), 31-42 HD (Huge), 43-54 HD (Gargantuan)
Climate/Terrain: Infinite Layers of the Abyss
Organization: Solitary, pack (2-8), or cult (shoosuva plus 2-8 3rd-level gnoll rangers plus 1-4 5th-level gnoll clerics)
Treasure: Standard

Source: Dungeon #112

It squats hungrily an emaciated hyena of incredible size with bony ridges running down its spine, and a slavering jaw filled with ragged teeth. Its patchy fur and mottled skin shine with a nauseating yellow light, as does the depth of its leprous throat and terrible bloated eyes.

Yeenoghu long ago developed the demonic undead known as the shoosuva (translated to "returner" from the gnoll tongue) for use as an intermediary between him and his clerics. He vested in the shoosuva many of the traits of his other form of favored undead - the ghoul. Gnolls speak only rarely of the shoosuvas, and believe that they are the incarnations of the spirits of the greatest of Yeenoghu's shamans.

A shoosuva is usually encountered in one of two ways on the Material Plane. Powerful gnoll spellcasters can conjure them using spells like greater planar binding and greater planar ally to do their will. And rarely, Yeenoghu sends a shoosuva pack to a particularly favored gnoll cleric to provide support and advice in times of need.

Shoosuvas speak Common, Abyssal, and Gnoll.

Extraplanar Subtype

A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). An extraplanar creatures usually has a home plane mentioned in its description. These home planes are taken from the Great Wheel cosmology of the D&D game (see Chapter 5 of the Dungeon Master's Guide). If your campaign uses a different cosmology, you will need to assign different home planes to extraplanar creatures.

Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane. No creature has the extraplanar subtype when it is on a transitive plane; the transitive planes in the D&D cosmology are the Astral Plane, the Ethereal Plane, and the Plane of Shadow.