Shinen-Gaki (CR 4)
AC: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Hit Dice: 4d12 (26 hp); DR: 5/honorable
Fort +1, Ref +3, Will +5
Speed: Fly 40 ft. (average)
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Tendril +4 melee
Full Attack: Tendril +4 melee
Damage: Tendril 1d6 and 1d6 fire
Special Attacks/Actions: Burn
Abilities: Str 10, Dex 14, Con -, Int 8, Wis 13, Cha 12
Special Qualities: undead, fast healing 4, fire subtype, gaki qualities
Feats: Alertness; Weapon Finesse
Skills: Intimidate +5, Listen +7, Search +4, Sense Motive +5, and Spot +7
Advancement: 5-12 HD (Medium-size)
Climate/Terrain: Any land
Organization: Solitary or band (2-4)
Burn (Ex): Those hit by a shinen-gaki's tendril attack must succeed at a Reflex save (DC 13) or catch fire. The flame burns for 1d4 rounds (see Catching on Fire). A burning creature can take a move-equivalent action to put our the flame.
Creatures hitting a shinen-gaki with natural weapons or unarmed attacks take fire damage as though hit by the gaki's attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Spell-Like Abilities: All gaki have the following abilities: at will - invisibility; 3/day - passwall. These abilities are as the spells cast by a sorcerer with as many levels as the gaki has HD (save DC 10 + gaki's Charisma modifier + spell level).
Flight (Su): A gaki can cease or resume flight as a free action.
Alternate Form (Su): All gaki can transform themselves into the form of an insect. Their statistics in this form are as follows: Fine Undead; Init +1; Spd fly as gaki; AC 19 (touch 19, flat-footed 18); Atk -; SV Ref +2; Str 1, Dex 13, Con-.
Shinen-gaki are most commonly encountered at night, on lonely roads or in woods. The strange light they give off attracts curious victims. When a victim draws close, the shinen-gaki ignites the surrounding area, attempting to trap the character in a circle of flame.
Gaki are minor undead spirits, the spirits of wicked mortals who return to the world of the living in the form of horrible monsters as punishment for their sins.
Often created from the spirit of a traitorous or cowardly soldier, a shinen-gaki is the spirit of a wicked humanoid. It resembles a hovering ball of flame, usually bright red, blue, white, or yellow. A dark spot near the center of the fiery ball's surface serves as its eyes, but no other features distinguish it. The gaki burns and consumes any living creature it encounters.
All gaki speak the languages they knew in life (at least Common). With the exception of the jiki-ketsu-gaki, however, they generally communicate only in grunts and moans.
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Spirit creatures include some fey and elementals (nature spirits), outsiders (celestial spirits), undead (ghosts and ancestors), and even dragons. Spirit creatures are nor necessarily incorporeal, despite their name - in the worlds of Oriental Adventures, some spirits are as much flesh and bone as humans are. The only game effect of the spirit type modifier is that spirit creatures are all affected by spells such as commune with greater spirit, invisibility to spirits, and protection from spirits.