Shalarin (CR 1/2)

Medium Humanoid (Aquatic)
Alignment: Usually neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft., Listen +1, and Spot +1


AC: 15 (+2 Dex, +3 silverweave armor), touch 12, flat-footed 13
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +2, Will -1
Speed: Swim 40 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple +2
Attack: Trident +5 melee
Full Attack: Trident +5 melee
Damage: Trident 1d8+4
Special Attacks/Actions:
Abilities: Str 17, Dex 15, Con 12, Int 10, Wis 9, Cha 8
Special Qualities:
Feats: Weapon Focus (trident)
Skills: Listen +1 and Spot +1
Advancement: By character class
Climate/Terrain: Warm and temperate aquatic
Organization: Band (3-10) or caste (11-30)
Treasure: Standard

Source: Monster Compendium: Monsters of Faerûn

Combat

Shalarin fighters wield tridents and wear silverweave or pearl armor; the Statistics above reflect silverweave, formed from a unique form of coral. (Pearl armor gives a +5 bonus to AC but slows swim speed to 30 feet.) Some shalarins are clerics, bards, or sorcerers, and use weapons and armor appropriate to their class in addition to their spells and class abilities.

Shalarin Characters

Shalarins' favored class is fighter.

Aquatic Subtype

Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.