Shadow-Walker (Human Rog5)* (CR 6)
Medium Humanoid (Human)
Alignment: Neutral evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., light blindness, Listen +9, and Spot +9
AC: 17 (+4 Dex, +3 masterwork studded leather), touch 14, flat-footed 13
Hit Dice: 5d6-5 (15 hp)
Fort +0, Ref +8, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +2
Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Full Attack: Dagger +2 melee; or masterwork light crossbow and masterwork bolts +9 ranged
Damage: Dagger 1d4-1/19-20; masterwork light crossbow 1d8/19-20
Special Attacks/Actions: Sneak attack + 3d6
Abilities: Str 8, Dex 18, Con 8, Int 14, Wis 12, Cha 13
Special Qualities: evasion, search for traps, uncanny dodge (Dex bonus to AC)
Feats: Improved Initiative; Point Blank Shot; Smooth Talk
Skills: Balance +10, Bluff +7, Climb +8, Diplomacy +9, Disguise +7 (+9 acting), Gather Information +5, Hide +20, Intimidate +3, Jump +3, Listen +9, Move Silently +9, Perform (dance) +2, Read Lips +6, Search +8, Sense Motive +10, Spot +9, Swim +5, and Tumble +11
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Pair (2)
The sample shadow-walker uses Yastera "Blackhands" Menano, a female human 5th-level rogue and member of the Shadowmasters of Telflamm, as the base character.
Nicknamed "Blackhands" because of the black aura that manifests around her hands when she manipulates shadows, Yastera is responsible for several key kidnappings in Telflamm. She has also been trained as a spy and often visits official functions and nobles' parties to learn things about people the Shadowmasters are investigating. Yastera is very loyal to the guild, for they have treated her well and respect her ability. She has red hair and a slight build and is quite pretty. She prefers to avoid situations where she may get hurt, and if involved in a fight, she remains out of melee for as long as possible. If threatened directly, she uses her dimension door ability to escape.
Evasion (Ex): If exposed to any effect that normally allows a Reflex save for half damage, this shadow-walker takes no damage on a successful saving throw.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds this shadow-walker for 1 round. In addition, she takes a -1 penalty on all attack rolls, saves, and checks when operating in bright light.
Spell-Like Abilities: 3/day - darkness, shadow mask; 1/day - dimension door (self only). These abilities are as the spells cast by a 5th-level sorcerer.
Uncanny Dodge (Ex): This shadow-walker retains her Dexterity bonus to Armor Class even when flat-footed. The shadow-walker.
This is a sample creature derived from a Template.