Seskarran (CR 1/2)

Medium Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, Listen +8, and Spot +8


AC: 18 (+1 Dex, +7 natural), touch 15, flat-footed 17
Hit Dice: 3d8+6 (19 hp)
Fort +5, Ref +4, Will +4
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +3
Attack: Claw +3 melee
Full Attack: 2 claws +3 melee and gore +4 melee
Damage: claw 1d4+1, gore 1d6
Special Attacks/Actions: -
Abilities: Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Special Qualities:
Feats: Iron Will; Multiattack
Skills: Listen +8 and Spot +8
Advancement: 4-5 HD (Medium)
Climate/Terrain: Warm deserts (Athas)
Organization: Solitary or pair
Treasure: None

Source: Dungeon #111

Combat

Seskarrans simply wade into melee with anything they meet, ripping their prey with daws as they spear it with their headhorns.

Skills: Seskarrans have a +4 racial bonus on Listen and Spot checks, because their senses are keen.