Septon (Hierarch Modron) (CR 12)

Medium Outsider
Alignment: Always lawful neutral
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: Listen +15 and Spot +15
Languages: Telepathy 190 miles


AC: 27 (+2 Dex, +15 natural), touch 12, flat-footed 25
Hit Dice: 13d8+39 (97 hp); DR: 20/magic
Fort +11, Ref +10, Will +11
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +13; Grapple +8
Attack: 7 claws +15 melee
Full Attack: 7 claws +15 melee
Damage: Claw 1d6+3
Special Attacks/Actions: Spell-like abilities, spells
Abilities: Str 15, Dex 15, Con 16, Int 16, Wis 16, Cha 17
Special Qualities: Detect magic, detect thoughts, modron qualities, psionics immunity, resistances, SR 20
Feats: Alertness; Blind-fight; Improved Initiative; Multidexterity
Skills: Concentration +16, Diplomacy +19, Gather Information +15, Hide +10, Knowledge (any two) +10, Knowledge (planes) +13, Listen +15, Search +13, Sense Motive +12, Spellcraft +13, Spot +15, and Survival +12
Advancement: 14-39 HD (Medium-size)
Climate/Terrain: Any land
Organization: Solitary
Treasure: None

Source: Converted