Seelie Court Fey Dryad Druid* (CR 13)

Medium Fey
Alignment: Neutral good
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: low-light vision, Listen +6, and Spot +6
Languages: Common, Elven, and Sylvan


AC: 17 (+2 Dex, +2 glamered studded leather), touch 12, flat-footed 15
Hit Dice: 2d6 (fey) plus 11d8 (druid) (56 hp); DR: 20/magic and cold iron
Fort +7, Ref +8, Will +15
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +9
Attack: +2 sickle +11/+6 melee; or +1 shock sling +12/+7 ranged
Full Attack: +2 sickle +11/+6 melee; or +1 shock sling +12/+7 ranged
Damage: +2 sickle 1d6+2; or +1 shock sling 1d4+1 plus +1d6 electricity
Special Attacks/Actions: Spell-like abilities, vernal touch
Abilities: Str 10, Dex 15, Con 11, Int 14, Wis 17, Cha 18
Special Qualities: Animal companion, aura of glory, iron vulnerability, nature sense, resist natures lure, SR 23, symbiosis, trackless step, venom immunity, wild empathy, wild shape, woodland stride
Feats: Alertness; Dodge; Improved Initiative; Iron Will; Leadership; Mobility; Track
Skills: Bluff +8, Concentration +11, Craft (origami) +6, Diplomacy +24, Escape Artist +7, Hide +17, Knowledge (nature) +17, Listen +6, Move Silently +7, Sense Motive +8, Spellcraft +13, Spot +6, and Survival +16
Advancement: 3-4 HD (Medium-size) or by character class
Climate/Terrain: Any land and underground
Organization: Solitary or grove (4-7)
Treasure: Standard

Source: Dragon #304

This is a sample creature derived from a Template.