Secundus (Hierarch Modron) (CR 19)
Alignment: Always lawful neutral
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +26, and Spot +29
Languages: Telepathy 420 miles
AC: 33 (-1 size, +4 Dex, +20 natural), touch 13, flat-footed 29
Hit Dice: 18d8+108 (189 hp); DR: 40/magic
Fort +17, Ref +15, Will +18
Speed: 50 ft., fly 50 ft. (good)
Space: 5 ft./10 ft.
Base Attack +18; Grapple +18
Attack: Slam +24/+19/+14/+9/+4 melee
Full Attack: Slam +24/+19/+14/+9/+4 melee
Damage: Slam 2d8+9 and stun
Special Attacks/Actions: Monk abilities, psionics, spell-like abilities, spells, stun
Abilities: Str 24, Dex 18, Con 22, Int 23, Wis 24, Cha 24
Special Qualities: modron qualities, resistances, SR 33
Feats: Alertness; Blind-fight; Improved Initiative; Spell Penetration
Skills: Concentration +27, Diplomacy +27, Gather Information +22, Hide +16, Knowledge (any three) +21, Knowledge (planes) +20, Listen +26, Search +24, Sense Motive +24, Spellcraft +26, Spot +29, and Survival +20
Advancement: 19-54 HD (Large)
Climate/Terrain: Any land
Monk Abilities (Ex): Secundi have all the abilities of 13th-level monks.
Psionics (Sp): At will -- detect chaos, detect law, detect thoughts, invisibility, plane shift, suggestion. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).
Spell-like Abilities: At will -- clairaudience/clairvoyance, command, dimension door, teleport without error (self plus 50 pounds of objects only), and wall of force. These abilities are as the spells cast by a 20th-level sorcerer (save DC 17 + spell level).
Spells: A secundus can cast divine spells as 20th-level clerics (save DC 17 + spell level). They can cast spells as 20th-level sorcerers (DC 17 + spell level). Secundi have access to the domains of Law, Protection, and War.
Stun (Ex): Slam, Fortitude save (DC 26) or stunned 3d4 rounds.
Resistances (Ex): Acid, cold, and fire resistance 10.
Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.
Telepathy (Su): Secundi can communicate telepathically with any creature within 420 miles that has a language.