Sea Zombie (Drowned One) (CR 3 ()

Medium Undead (Aquatic)
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: Listen +8 and Spot +8


AC: 12 (-1 Dex, +3 natural,) touch 9, flat-footed 13
Hit Dice: 5d12+3 (35 hp)
Fort +1, Ref +0, Will +5
Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -3
Attack: Slam +6 melee
Full Attack: Slam +6 melee
Damage: Slam 1d6+4 and disease
Special Attacks/Actions: Disease, spells, stench
Abilities: Str 19, Dex 8, Con --, Int 6, Wis 12, Cha 1
Special Qualities: Undead, +2 turn resistance, waterbound, waterlogged
Feats: Power Attack; Toughness
Skills: Hide +5, Listen +8, Move Silently +5, and Spot +8
Advancement: 6-10 HD (Medium), 11-16 HD (Large)
Climate/Terrain: Any ocean
Organization: Gang (2-4), band (5-12), or pack (13-24)
Treasure: Standard

Source: Converted

Aquatic Subtype

Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.