Sea Lion (Animal) (CR 1)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +7, and Spot +7
AC: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Hit Dice: 3d8+3 (16 hp)
Fort +4, Ref +4, Will +3
Speed: 10 ft., swim 30 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +9
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d6+4
Special Attacks/Actions: -
Abilities: Str 17, Dex 13, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Hold breath
Feats: Alertness; Weapon Focus (bite)
Skills: Listen +7, Spot +7, and Swim +11
Advancement: 4-9 HD (Large)
Climate/Terrain: Cold aquatic
Organization: Solitary, pair, pride (3-12), or colony (21-40)
Hold Breath (Ex): A sea lion can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning. For a typical sea lion, this is 72 rounds, or over 7 minutes.
Skills: A sea lion has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Sea lions possess a powerful and dangerous bite. They rarely attack humanoids in the water but are more than capable of chasing off landbound intruders who get too close.