Sea Lion (CR 4)

Large Magical Beast
Alignment: Always neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., scent, Listen +7, and Spot +7


AC: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Hit Dice: 6d10+18 (51 hp)
Fort +8, Ref +6, Will +3
Speed: Swim 40 ft.
Space: 10 ft./5 ft.
Base Attack +6; Grapple +14
Attack: Claw +7 melee
Full Attack: 2 claws +7 melee and bite +2 melee
Damage: Claw 1d6+4, bite 1d8+2
Special Attacks/Actions: Rend 2d6+6
Abilities: Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10
Special Qualities:
Feats:
Skills: Listen +7 and Spot +7
Advancement: 7-9 HD (Large); 10-18 HD (Huge)
Climate/Terrain: Temperate and warm aquatic
Organization: Solitary; pair, or pride (5-12)
Treasure: none

Source: Monster Manual (3E)

Combat

Sea lions attack on sight, either for food or to defend their territory, and use both claws and teeth to grab and rend their prey. They display tremendous courage, always fighting to the death, even against creatures many times their size. Pairs and prides of sea lions attack in concert, trying to wear rite opponent down until one beast can dispatch it.

Rend (Ex): A sea lion that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 2d6+6 points of damage.