Scarecrow (CR 5)
Alignment: Always neutral
Languages: Cannot speak
AC: 14 (+4 natural), touch 10, flat-footed 14
Hit Dice: 5d10 (27 hp)
Fort +1, Ref +1, Will +1
Speed: 20 ft. (cannot run)
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: 2 slams +5 melee
Full Attack: 2 slams +5 melee
Damage: Slam 1d6+2 and fascination
Special Attacks/Actions: Fascination gaze, fascination touch
Abilities: Str 15, Dex 10, Con -, Int -, Wis 11, Cha 1
Special Qualities: Construct, cold resistance 10, fire vulnerability
Advancement: 6-9 HD (Medium-size); 10-15 HD (Large)
Climate/Terrain: Any land and underground
Scarecrows are very powerful and attack with their fists in combat.
Fascination Gaze (Su): Permanently paralyzed until the scarecrow is destroyed, 30 feet, Will save (DC 7).
Fascination Touch (Su): Permanently paralyzed until the scarecrow is destroyed, Fortitude save (DC 7).
Fire Vulnerability (Ex): The scarecrow takes double damage from fire unless a saving throw for half damage is allowed, in which case it takes half damage on a success and double damage on a failure.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, energy drain, or death from massive damage.