Scalamagdrion (CR 7)
Alignment: Usually neutral
Initiative: +2 (Dex); Senses: Listen +16 and Spot +16
Languages: Draconic, Draconic sign language
AC: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Hit Dice: 10d12+30 (95 hp)
Fort +10, Ref +9, Will +8
Speed: 15 ft., fly 40 ft. (poor)
Space: 10 ft./5 ft.
Base Attack +10; Grapple +18
Attack: Bite +13 melee, 2 claws +8 melee, 2 wings +8 melee
Full Attack: Bite +13 melee, 2 claws +8 melee, 2 wings +8 melee
Damage: Bite 2d6+4, claw 1d8+2, wing 1d6+2
Special Attacks/Actions: Rend 2d8+6
Abilities: Str 19, Dex 14, Con 16, Int 9, Wis 12, Cha 9
Special Qualities: Cold immunity, fire immunity, silence, spell turning
Feats: Alertness; Cleave; Combat Reflexes; Power Attack
Skills: Climb +17, Knowledge (arcana) +12, Listen +16, Move Silently +15, and Spot +16
Advancement: 11-18 HD (Large); 19-26 HD (Huge)
Climate/Terrain: Any cold underground
Treasure/Possessions: Double standard
Magic of Faerûn
Rend (Ex): If a scalamagdrion hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+6 damage.
Immunities (Ex): Scalamagdrions are immune to fire and cold.
Silence (Su): This ability continuously duplicates the effects of the spell of the same name, centered on the scalamagdrion. The scalamagdrion can suppress this ability if desired.
Spell Turning (Su): This ability continuously duplicates the effects of the spell of the same name with the scalamagdrion as the target. Unlike the spell, the scalamagdrion's spell turning ability has an unlimited ability to turn spells (the spell turning is never exhausted).