Satyr (CR 2 ()

Medium Fey
Alignment: Usually chaotic neutral
Initiative: +1 (Dex); Senses: low-light vision, Listen +15, and Spot +15


AC: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Hit Dice: 5d6+5 (22 hp); DR: 5/cold iron
Fort +2, Ref +5, Will +5
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +2
Attack: Head butt +2 melee or shortbow +3 ranged
Full Attack: Head butt +2 melee and dagger -3 melee, or shortbow +3 ranged
Damage: Head butt 1d6, dagger 1d4/19-20; or shortbow 1d6/x3
Special Attacks/Actions: Pipes
Abilities: Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13
Special Qualities:
Feats: Alertness; Dodge; Mobility
Skills: Bluff +9, Diplomacy +3, Disguise +1 (+3 acting), Hide +13, Intimidate +3, Knowledge (nature) +9, Listen +15, Move Silently +13, Perform (wind instruments) +9, Spot +15, and Survival +1 (+3 aboveground)
Advancement: 6-10 HD (Medium-size)
Climate/Terrain: Temperate forest
Organization: Solitary, band (2-5), or troop (6-11)
Treasure: Standard

Source: Monster Manual