Sarkrith Thane (CR 11)
Large Monstrous Humanoid
Alignment: Aways lawful evil
Initiative: +0; Senses: darkvision 60 ft. and scent
AC: 24 (-1 size, +8 masterwork full plate, +2 masterwork large steel shield, +5 natural), touch 9, flat-footed 24
Hit Dice: 11d8+99 (148 hp)
Fort +16, Ref +7, Will +3
Speed: 40 ft. (30 ft. masterwork full plate)
Space: 10 ft./10 ft.
Base Attack +11; Grapple +23
Attack: Masterwork greatsword +19 melee, or large masterwork mighty composite longbow (+4 Str bonus) +11 ranged
Full Attack: Masterwork greatsword +19/+14/+9 melee and bite +13 melee, or large masterwork mighty composite longbow (+4 Str bonus) +11/+6/+1 ranged
Damage: Masterwork greatsword 2d6+8, bite 1d6+4, large masterwork mighty composite longbow (+4 Str bonus) 1d8+4
Special Attacks/Actions: -
Abilities: Str 26, Dex 10, Con 28, Int 9, Wis 11, Cha 9
Special Qualities: Adaptive resistance, adrenaline boost, antimagic field, mask scent, resist blows, SR 23
Feats: Improved Bull Rush; Improved Sunder; Power Attack
Skills: Climb +14, Jump +14, and Survival +12
Advancement: By character class
Climate/Terrain: Warm forest and underground
Organization: Solitary or squad (10)
Brutal and efficient in combat, sarkrith thanes use size and numbers to crush smaller foes. Unless an adept orders otherwise, thanes pick one foe (usually the closest) and concentrate their attacks until that foe is down; then they move to the next foe. This simple tactic makes them predictable, if dangerous, adversaries.
Adaptive Resistance (Ex): Any time a thane takes damage from a spell or effect that deals energy damage, the thane gains resistance 10 against subsequent attacks involving the same energy type. This resistance lasts for one day.
Adrenaline Boost (Ex): A thane can take an extra move or attack action once during a round. A thane can use this ability a number of times per day equal to its Constitution bonus (9 for an average thane).
Antimagic Field (Su): Once per day as a free action, thane can create an antimagic field around itself. The field is always centered on the thane and has a 5-foot radius. The field lasts for a number of rounds equal to the thane's Constitution bonus (9 for an average thane).
Resist Blows (Ex): Sarkrith thanes treat all damage dealt by bludgeoning weapons as subdual damage.
Mask Scent (Ex): Once per day, a sarkrith can mask its scent, which prevents it from being detected with the scent ability. This ability lasts for 1 hour.
Scent (Ex): A sarkrith can detect approaching enemies, sniff out hidden foes, and track by sense of smell.