Sahuagin (4 armed) (CR 3)

Medium Monstrous Humanoid (Aquatic)
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: blindsense 30 ft., darkvision 60 ft., light blindness, Listen +6*, and Spot +6*


AC: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Hit Dice: 2d8+2 (11 hp)
Fort +3, Ref +4, Will +4
Speed: 30 ft., swim 60 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Talon +4 melee or trident +4 melee or heavy crossbow +3 ranged
Full Attack: 2 tridents +4 melee and bite +2 melee or 4 talons +4 melee and bite +2 melee or 2 heavy crossbows +3 ranged
Damage: Trident 1d8+2, rake 1d4+2 (1d4+1 when a secondary attack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d10
Special Attacks/Actions: Blood frenzy, rake 1d4+1
Abilities: Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9
Special Qualities: freshwater sensitivity, Speak with sharks, water dependent
Feats: Great Fortitude; Multiattack
Skills: Handle Animal +4*, Hide +6*, Listen +6*, Profession (hunter) +1*, Ride +3, Spot +6*, and Survival +1*
Advancement: By character class
Climate/Terrain: Warm aquatic
Organization: Solitary, pair, team (5-8), patrol (11-20 plus 1 3rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)
Treasure: Standard

Source: Monster Manual