Rimefire Eidolon (CR 9)

Medium Fey (Cold)
Alignment: Always chaotic good
Initiative: +11 (+7 Dex, +4 Improved Initiative); Senses: low-light vision, tremorsense 60 ft., Spot +18, and listen +18
Languages: Common, Auran, Aquan, and Sylvan


AC: 19*(+7 Dex, +2 natural), touch 17*, flat-footed 12* (*The eidolon gains a +2 sacred bonus to AC against evil creatures with the cold subtype.)
Hit Dice: 12d6+36 (78 hp); DR: 10/cold iron
Fort +9, Ref +15, Will +11
Speed: 30 ft., fly 120 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +6
Attack: Slam +13 melee or rimefire bolt +13 ranged
Full Attack: 2 slams +13 melee or rimefire bolt +13/+8 ranged
Damage: Slams 1d4 plus 1d6 cold, rimefire bolt 3d6+6 rimefire
Special Attacks/Actions: Frost touch, rimefire bolt, spell-like abilities
Abilities: Str 10, Dex 24, Con 17, Int 15, Wis 17, Cha 22
Special Qualities: iceberg dependent, ice glide, immunity to cold, rimefire bond, vulnerability to fire
Feats: Empower Spell-like Ability (ice storm); Great Fortitude; Improved Initiative; Mark of Hleid; Weapon Finesse
Skills: Bluff +21, Concentration +18, Diplomacy +25, Disguise +6 (+8 acting), Intimidate +8, Knowledge (nature) +17, Knowledge (religion) +17, Sense Motive +18, Spot +18, Survival +3 (+5 in aboveground natural environments), and listen +18
Advancement: 13-36 HD (Medium)
Climate/Terrain: Cold aquatic
Organization: Solitary or bonded pair (rimefire eidolon plus 1 rimefire witch)
Treasure: Standard

Source: Frostburn