Redcap, Young (CR 2)

Small Fey
Alignment: Always chaotic evil
Initiative: +5; Senses: low-light vision, Listen +8, and Spot +8
Languages: Common and Sylvan


AC: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
Hit Dice: 4d6+8 (22 hp); DR: 5/cold iron
Fort +3, Ref +5, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Medium scythe +3 melee* or Medium sling +5 ranged
Full Attack: Medium scythe +3 melee* or Medium sling +5 ranged
Damage: Medium scythe 2d4+7/x4*, medium sling 1d6+3* (*Includes adjustments for Power Attack feat.)
Special Attacks/Actions: Eldritch stone, powerful build
Abilities: Str 14, Dex 13, Con 14, Int 11, Wis 12, Cha 13
Special Qualities:
Feats: Improved Initiative; Power Attack
Skills: Hide +12, Intimidate +8, Listen +8, Move Silently +8, Spot +8, and Survival +8
Advancement: 5-20 HD (Small)
Climate/Terrain: Temperate hills
Organization: Solitary, gang (3 or 5), or band (7, 9, or 11)
Treasure: 1/2 coins only (plus 1 redcap tooth)

Source: Monster Manual III